Similar to the search tab, with less information. 300, 331, and 365 Attack weapons will do the same amount of damage to any enemy of Lv20 and below. Basically, in PvP, ignore the attack stat completely, unless you're in a mode that has level advantage enabled. The Base Headshot Multiplier of your gun. This guide will contain weapons, mods, and perks that are highly recommended for increasing your damage output, but will be more than equip gun X and use mod Y, then shoot boss. Minor, Major, and Boss Resist mods provide a stacking 10% resistance. High impact weapons also tend See the spreadsheet for them, since there are so many and it would clutter this post. Webyou may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. You also have the option to opt-out of these cookies. That was an error on my database (it was showing the same as Total damage). When using multiple weapons and/or bait and switch reload canceling is performed by weapon swapping and the occasional ability use. Can you update this to the Witch Queen changes. 2022GamesToday-Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. This Is a Calculator For Determining The Range of Your Weapon [In Meters] Minimum Range is the distance If they use Tether to cover windows in which the Divinity debuff drops, they pair well with using an Izanagis Burden and rocket launcher with Auto-Loading Holster due to the number of abilities used. Destiny 2 Chart Offers Detailed Damage Resistance Breakdown If you are the member of your team who is so kindly using Divinity, you can increase your DPS by using a rocket launcher with Auto-Loading Holster. These were recorded at 2160x1440p 60fps (with some exceptions of verification tests by ABagOfPowder) and then transcribed usingTracker Video Analysis and Modeling Tool. Skull of Dire Ahamkara. The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 0.9450 WM (eg. Important note:For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, includingChampions,are actually considered Boss enemies. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. Edit: Added in the Special Weapon WMs. It's not them. The higher the impact, the more damage you deal each time a bullet connects. Building as a defensive measure is hugely important, and the safety net it provides is something we dont take lightly. weapon damage calculator > Destiny | Forums | Bungie.net Thanks for all the support, agents! It is best paired with Witherhoard or Izanagis Burden due to them only having 1 shot per use. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 30.5 AM (eg. Your email address will not be published. Buffs are effects that you can use on yourself to increase your damage output, whereas debuffs can be placed on enemies to make them weaker and thus receive higher damage. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. Please read the sidebar rules and be sure to search for your question before posting. But the second is often not considered. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. About the DPS numbers: As mentioned before, the DPS figures used for this Tier list come from the excellent Damage Chart Madness database. Regarding Damage dealt,there are more details in the spreadsheet. As an example, the reason why my favourite Hand Cannon is Up The Ante is because it has enough damage dealing potential to only just get almost every non-PoE non-Raid headshot kill that the other Hand Cannons can get and the only reason why I could know this is by knowing how damage works. If you are using the values from your ingame Character Stats screen, calculate your Base Damage roll using the Base Roll Calculator and leave the Firearms scaling at 0 and the Headshot base multiplier at 1. 3. Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. Link to the D2 Damage Generator Spreadsheet, Scan this QR code to download the app now. An example of this is shoot Izanagis Burden, reload cancel by swapping to a rocket launcher, shoot the rocket, then reload cancel the rocket by swapping back to Izanagis Burden (or dont reload cancel if using Auto-Loading Holster). Arqade is a question and answer site for passionate videogamers on all platforms. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. Burning down a champion quickly, or for bosses with multiple damage phases, clearing a phase quickly. Void classes use debuff abilities as they can help keep the debuff going if the Divinity user needs to reload, shoots a rocket, or dies. The tab is fully filterable to compare multiple weapons, e.g. Hello Guardians, today we want to share a little project with you that we've been working on the last couple of weeks. (Likewise, a 331 Attack weapon has an Attack modifier of (300 - 80) x 1.07log1.05025(331/300) = 251.88, 251.88/220 = 1.145, which is equal to two levels of attack increase; 1.07x1.07 = 1.145. I use a different weapon for other areas of the game. A pulse grande can be worked into the combo to reload cancel the Linear Fusion Rifle. These values are just for comparing sniper to sniper, pulse rifle to pulse rifle, etc). Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 0.4865 WM (eg. Now who ever said that Bungie didn't balance PvE and PvP separately? What "benchmarks" means in "what are benchmarks for?". But if you are able to use it as efficiently as possible, it is the best option for damage. Seems to be broken for me? Please read the sidebar rules and be sure to search for your question before posting. If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. To maximize this just a bit more you can use a weapon with good handling like an SMG in the energy slot and mods that increase weapon ready and stow times. This project is currently unmaintained. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 1.2140 WM (eg. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Environmental damage was often used in these cases, however there is an environmental modifier applied while in super. I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. Learn more about Stack Overflow the company, and our products. TTK Calculator - GitHub Pages Base Blade Barrage 219,000 8. Damage Calculator - Division Builds - GitHub Pages I don't really want to go into detail for how I did this since it involves a lot of algebra, but a few of my sources of info are attached at the end of this post. Swap to Heavy weapon with Bait and Switch, Shoot all shots in the Bait and Switch Weapon, Reload cancel Bait and Switch weapon by swapping to kinetic slot weapon. Critical hits also use the non-rounded value of body shot damage. This is a very useful skill that can be used with any weapon, but is extremely useful with Izanagis Burden, snipers, and Linear Fusion Rifles. You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. Edit: Added in the Special Weapon AMs. I am happy to believe that rate of Fire influences damage since a constant DPS for a given damage rating would make sense which would mean that a faster rate of fire would be less damage per shot. The takeaway from this is that you should infuse your weapons as high as possible up to the power level cap of the activity minus your artifact level. There really isn't much to say about this part, other than 'use the correct modifier'. 0 For each exotic that offers a damage resistance or reduces incoming damage perk, the following information applies: Most other cases, exotics, and other resistance attributes are in the Google sheet. Critical hit damage always rounds down, even if it's really really close to the next integer. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Orpheus Rig is a good exotic with this super, but is not as strongly recommended as the other exotic armor pieces mentioned for other classes due to the exotic dragging out the length of time the super is used. Use the filters to compare lots of weapons at once. The Witherhoard is shot before the super so the tick damage from Witherhoard is occurring when using your super because of the cast time. For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. This technique is specific to usage of the bait and switch perk. With the new year fast approaching and many new game releases on the horizon, its time to look ahead at some of the biggest upcoming games of 2022. Damage Resist is for a single melee and stacks with charge to x3. No need to run Divinity nor Witherhoard. Typically encounters have a damage phase which is a window of time in Welcome to Destiny Reddit! However, Taken Barrier will stack with Hive or Fallen barrier for 36% resistance to those enemies. Thus, a 300 Fatebringer will do 220/162 = 1.358 times as much damage as a 242 Fatebringer. This is best performed with a reload cancel once your clip of Divinity ammo runs out, but can be used mostly any time. I've been obsessed with Destiny 2 for years now, and I hope to provide new and returning players with the guides and resources I wish I had when I first started. If using Tether and a weakling grenade it is best to space these out as much as possible to spread out the debuff timer, and an added bonus if you are able to use these abilities to reload cancel which is covered next. Scan this QR code to download the app now. If a teammate is using Divinity, no other debuffs will be respected, and applying a weaker debuff can be a waste of time that can be better used shooting the boss. Damage Resist is for a single melee and stacks with charge to x3. With very few Either option of Nova Bomb works as they deal roughly the same damage depending on the boss movements and surrounding enemies. Crest of the Fallen Star is a highly recommended exotic armor piece to pair with this super as it gives a straight damage buff and can be obtained through solo legendary lost sectors. Leave none alive. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. Destiny 2 Power Calculator Save my name, email, and website in this browser for the next time I comment. Auto-Loading Holster circumvents reload and the other potential perks increase damage. The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 31 AM (eg. For Example, the overshield from Saint-14s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. Due to the extensive list of weapon perks and how they affect damage (also considering those factors are already known), I won't go into those details but you can look here for precisely how they affect damage. Essentially, as you approach the Power level of the activity; received damage drops substantially. This allows grenades to weaken targets for a and applies a weaker version of the debuff that divinity and mobius quiver apply to enemies at 15%. Likewise, although in general RoF follows an exponential increase curve better representative of RPM, it is a stat with no numeric importance. With the recent buff and Solar 3.0 overhaul, this weapon is now a good and very easy option for damage. The entire damage formula for Destiny explained, including steps Understanding the probability of measurement w.r.t. WebIntroduction. When reloading there is an animation in which the clip is reloaded and ammo shows as being populated in the lower-left corner, but you are unable to shoot the gun during this animation. Example: a 100 attack hand cannon deals a lot more damage than a 100 attack auto rifle. Lunafaction Boots is a recommended Exotic Armor Piece with this super. Golden Gun, Blade Barrage, or Tether with Mobius Quiver. For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. It is now corrected! Clearing weaker enemies faster than you could with a primary ammo weapon. Welcome to Destiny Reddit! I can't check at the moment but are you saying that two guns with the same damage rating and same rate of fire would have different damage per shot if the impact rating is different? The data I refer to is available in this google spreadsheet. Destiny 2 Damage Resistance PvE Guide | GuideScroll This factors in that the first magazine is already loaded, and you keep firing until the last mag is empty. There's also an insanely large number of Fusion Rifle archetypes so I can't be bothered finding the Weapon Modifiers of those. In reality there seems to be some additional rounding, or integer math being done in damage calculations, leading to smaller damage sources actually being rounded up. These add together for a potential 15% increase in Damage received. The entire damage equation in full detail for a weapon with 300 or less attack is: Damage per bullet = Weapon Modifier x (Attack rating - Rarity modifier) x Shot Modifier x [Perk modifiers], And for a weapon with 300 or more attack it's: Damage per bullet = Weapon Modifier x ((300 - Rarity modifier) x 1.07log1.05025(Attack rating/300)) x Shot Modifier x [Perk modifiers], Example calculation: A 365 Attack Fatebringer getting a critical hit against a Fallen Dreg: (2.2810) x ((300 - 80) x 1.07log1.05025(365/300) x (3) x (1) = 1973.356 = 1973 damage. How to combine several legends in one frame. Privacy Policy. Ember of Char: Solar ignitions apply scorch to targets. Short for Damage per Second, DPS dictates how much damage you can deal to Bosses or Majors. These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. You can find most of the data used in this Google Drive. I don't know the exact scaling factors and numbers involved, or whether this changes as you go up towards legendaries/exotics as my data is mostly from the most consistent baseline source of weapons I have (white primary engrams from Cryptarch, which give lvl 15 weapons). What does 'They're at four. Updated as of Season of the Seraph (S19). For example, just as damage numbers and ease of use are extremely important, a weaponsrole is critical too. Here are the instructions how to enable JavaScript in your web browser. Any group of weapons can be used with this player. Based on that, when choosing a Power weapon, always keep in mind the type of damage you need. This is not to say that you can't be good without knowing how damage works, but rather that by knowing how damage works you can achieve precisely what you want to achieve by using a weapon that achieves what you prescribe. Is it safe to publish research papers in cooperation with Russian academics? These are Attack rating, weapon archetype, what you're shooting at, and weapon perks. A spreadsheet document so that you can do your own damage calculations in a matter of seconds. Use the filters to compare lots of weapons at once. The efficacy of this combination is due to damage being increased when being next to teammates which is common during a damage phase and Triple Tap circumventing some of the lost time from reloading. It might take a bit of time to understand this but it's a fairly simple concept once you do understand it. Find out which weapons have been calculated as 'Best in Slot' by weapon type for the Kinetic, Energy and Power slots. We'll assume you're ok with this, but you can opt-out if you wish. I can only offer educated guesses on my experience while playing the game, and short of a developer jumping on here an answering flat out I doubt we will ever have a definitive answer. This is a unique trace rifle that applies a debuff to the target which not only has your teammates deal 30% more damage, but also creates an easy to hit critical damage hit box on the target. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. In this section, DPS refers to the average damage per second a weapon can inflict. To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! So, a 331 Attack weapon will deal the same amount of damage as a 365 Attack weapon if both are shooting a Lv22 enemy. Note that in Destiny, there are the four primary weapon classes (AR, PR, SR, HC) and each of these weapon classes have three or four weapon archetypes represented by a unique RoF and Impact (AR 1-3, PR 1-4, SR 1-4, HC 1-3). Buff/Debuffs: A couple weeks ago we added a more advanced buff and debuff stacking calculator, you can select all kinds of buffs and debuffs as well as your subclass. This allows Bungie to set arbitrary damage values for the various weapons for balancing purposes, and in general all legendary weapons have approximately equal times to kill. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 39 AM (eg. For Example, Minor resist often measures 9.75% on Thrall melee, but closer to 10% on Hobgoblin snipers. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. From PC, Xbox, PS5 and all your other favorite gaming platforms, theres some amazing titles for everyone to look forward to in the coming year. It only takes a minute to sign up. Can use Thundercrash with Crest of the Fallen Star or Ward of Dawn. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 25.2 AM (eg. In almost all cases, the way Damage resistance combines is the same. When picking up an elemental well that matches your subclass elemental type, your damage with a weapon with a matching element gets increased damage. The most accurate representation of a guns performance in most circumstances. The Last and most important factors to consider are what you have and what you are comfortable using. Impact will give you a rough idea of how large the single-shot damage will be relative to other weapons with the same Attack, but if you're comparing a lower Attack weapon with one with a higher Attack, you'll have to do some quick headmath to determine if the weapon will do the right kind of damage for your usage pattern, based on impact difference and rate of fire. This sniper has such high damage output from its exotic perk that stores the damage of 4 shots into 1 when holding down the reload button. The chart goes in-depth into a lot of different features and factors, like the relationship between the Damage Bar with a player's shield and health in Destiny 2, Used to visually compare two weapons by their stats, PvE DPS, and PvP stats. I played Destiny upon its initial release in 2014 and switched over from console to PC upon its release Destiny 2. In a nutshell, both of these stats are misleading and past a numerical representation of the gun's performance, have no actual effects on the rounds per minute (RPM) or damage per bullet (referred to simply as "damage") of the gun. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. The best answers are voted up and rise to the top, Not the answer you're looking for? For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. One day I'm going to start a shame list of emails for people who request permission to edit the main file. Most hard-hitting damage sources count as Area of Effect (AOE) damage and are reduced by this mod. 3. WebProjectile speed: Projectile acceleration: Weapon has damage falloff? That will also include overshields. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). I also see a lot of misinformation about this. Something else of importance is enemy levels. Well of Radiance, Izanagis Burden, any weapon in the energy slot, Linear Fusion rifle with Triple Tap and Firing Line, Lunafaction Boots. If you wanted to compare all solar pulse rifles, or aggressive shotguns etc. Remember to distinguish between which Attack modifier equation you should use. Most of the credit for the mathematical finding of the equation goes to well, me, I suppose. This is the warlocks version of a quick damage dealing super. I thought (emphasis on thought) that impact was damage by each round, and then you have rate of fire, and that the damage value on the weapon was a "dps" type of calculation, which meant that a low-damage-per-bullt with a high-rate-of-fire could do the same dps as a weapon with the two values reversed. The Weapon Type Damage roll on your gloves. This information will be useful if you have all of the recommended weapons, mods, and exotic armor pieces or if you only have a few or none of them as some of these techniques are universally applicable. This means that a 365 Attack weapon will start doing reduced damage to enemies under Lv24, a 331 against enemies under Lv22, and a 300 against enemies under Lv20. Destiny 2 Your average damage dealt within one Magazine in Last Stand. For the new recommendations, I used several sources (listed on the sheet), including my own conclusions. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. Like golden gun this super deals a large chunk of damage. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? Basically more than 3 is essentially useless compared to any other mod. Mobalytics is the 1st personal gaming assistant that has everything you might need to enhance your performance and overall game experience. The specific weapons can be swapped across classes, but it is recommended the Titan to use Witherhoard as the tick damage can occur when in super. Dreambane Mods 10% each mod adds together for a max of 50%. While existing community DPS sheets are all amazing pieces of work and great resources in general we were interested in a slightly different approach of weapon comparison. You seem to be additionally saying that anything with a high impact has a lower rate of fire though. Players get hung up on what options have the most DPS in a perfectly ideal setting, but most settings are not ideal, and some players are better with some weapons than others. These cookies will be stored in your browser only with your consent. Timur's Lash). The grenade is good to have as it can keep a debuff going in case the divinity user needs to reload or shoots a rocket. For damage calculation purposes, each weapon archetype has its own seemingly arbitrary Weapon Modifier (WM) that directly multiplies with the Attack modifier. Up to 75% resistance on top of normal super, but only for a brief moment. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. By selecting your subclass you're able to select modifiers that are available in your specific case. Some of them are almost as important as raw damage. This testing was done by u/winterprod over on reddit, who tested the highest damage supers in Grasp of Avarice. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. If you are using the values from your ingame Character Stats screen, calculate your Base This weapon mod is a must use for any legendary weapon you are planning on using for boss damage, it gives a flat damage bonus with no drawbacks. Your email address will not be published. There are a few things to consider when selecting your loadout with the main goal of DPS. Bait and Switch is getting a large buff in season 17 to 35% bonus damage and plays well with Witherhoard and Izanagis Burden due to both those options only holding 1 shot. In my opinion at least, it's good to know precisely how damage works in Destiny so that it's easier for us all to choose exactly the weapons that we want to use. Praedyth's Timepiece), Pulse Rifle 2; 73 RoF; 7 Impact - 0.4785 WM (eg. To begin, most tests were performed using a base damage from a consistent source where possible. Your total amount of Weapon Type Damage for your gun. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS.