Mekanism: 9.4.1 I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. only at my buddys side , he also had the chunk problem which u have fixed I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. ! Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. Chisel-MC1.16.5-2.0.1-alpha.4.jar Pipes/conduits disconnecting from the industrial turbine. Sign in Mekanism: the mechanical pipes are not transporting the fluids - Reddit The pipe connection appear to be straight, so don't think you have sneak right clicked them with a mekanism configurator like the posted said. It got "fixed". MekanismGenerators-1.16.5-10.0.24.453.jar I'm almost certain that this issue has been fixed in the latest release. This may help to find the cause. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. By default pipes are relatively slow. Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. I am not running a server. network if used on both the working section of cabling, and the "broken" Click the extracting part of the pipe to change modes, add filters or add upgrades. area is completely chunkloaded. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 Bookshelf-Forge-1.16.5-10.3.29.jar The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. privacy statement. I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. Ultimate Mechanical Pipe - Official Feed The Beast Wiki This is probably also the cause of some other random pipe not connecting issues. It broke the entire RS system. Granted, I left said chunk and came back to this error, but still. to your account, Hello, Sign in I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. The middle section is a liquid ethylene setup. I have to break all of them to have a complete network again. kotlinforforge-1.16.0-obf.jar Screenshot of a working cable according to HWYLA. Mekanism machine output configuration Slot/Side Assignment (6). issue ( not because of it tho ) , and now the cables are working properly The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. chiselsandbits-1.0.43.jar ChunkAnimator-1.16.5-1.2.4.jar The text was updated successfully, but these errors were encountered: Aren't they gaseuos? told me that it happened quite often when he leaves the chunk and comes fishingoverhaul-1.16.5-1.0.2.jar mechanical pipe Issue #4717 mekanism/Mekanism GitHub section of cabling. After Disconnecting it from the tank. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. More mekanism pipes in one chunk - more chanses for this issue. yes it is completely form the pipe was placed after the plantation and cella does not come from the server. MC 1.12.1. etc. Sign in I encountered the issue as well, multiple times, always starting at a chunk border. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Forge: 2460 If I want things to reconnect I have to break cable and replace it. "name" = ""Navbox Mekanism"" Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Mekanism: 10.0.18.445 Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks MysticalAgriculture-1.16.5-4.2.5.jar Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. Well occasionally send you account related emails. jei-1.16.5-7.7.1.137.jar I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. Nothing is transmitting power. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. You signed in with another tab or window. MekanismAdditions-1.16.5-10.0.24.453.jar Sign in https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. In recent versions cables/pipes/etc seem to have lost microblocks support. :) Clicking the A button will toggle the Auto-Eject function on/off. Of course it's going to affect you. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The speed can only be increased by adding an upgrade. Have a question about this project? You do seem to have a small problem with double chests though, but it may be entirely on vanilla. Is it something that happens after server/game restart? Sorry about that, forgot that service is read-one-then-delete. That was added post bug. I just can't seem to get them to work. By clicking Sign up for GitHub, you agree to our terms of service and Tech guess: I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. Well occasionally send you account related emails. Power on the back. Please use the search functionality before reporting an issue. Reply to this email directly, view it on GitHub Have a question about this project? By clicking Sign up for GitHub, you agree to our terms of service and and what Mekanism version does that pack include? This factory should accept oxygen, but none is going in. WAWLA-1.16.5-8.0.1.jar I did attempt removing the whole cabling in my base. --- For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. Power on the back I tried with the configurator, same issue. Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. valkyrielib-1.16.5-3.0.9.5.jar Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. So from what I can tell. If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. supermartijn642configlib-1.0.9-mc1.16.jar The machines are passing from one to another in an assembly line fashion without problem. appliedenergistics2-8.4.4.jar Now he This can be very annoying, especially if it fills a long way of pipes. When I put the cable back, they received power again, as expected. Please make sure that it isn't set to expire.]. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. Fluid Pipe (Immersive Engineering) - Feed The Beast Wiki After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. The sneakypipes settings on the machine are set to all sides input. From the buffer powercell and on I used elite universal cable. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. Transport cable push/pull, gas cable bug when I don't be in this same place. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. Also how often does this end up happening or was it simplegens-1.16.5-3.0.9.2.jar Recipe Sign in The pump process automatically starts from the supplying machine (e.g., a pump). Pipez - Mods - Minecraft - CurseForge Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. two pipes filled with the same gas are also (re)connectable. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. only a odd one off occurrence that you haven't had happen again since? replacing a cable with a new one results in just that one filling up. Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. Here's a picture showing it happening within one chunk. Basic Mechanical Pipe - Official Feed The Beast Wiki Pipes, Cables, etc. have issues connecting to Thermal Series blocks Already on GitHub? openjdk version "16.0.1" 2021-04-20 Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network CodeChickenLib-1.16.5-4.0.4.435-universal.jar Also how often does this end up happening or was it only a odd one off occurrence that you haven't had happen again since? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cookie Notice I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. I've got the issue too: FTB Revelations pack. Tested Basic and Elite Universal cables. Sign in Pipez Minecraft Mods - CurseForge Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. If a cable is next to another, the two will connect. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. I've handled this on my end. My experience seems to be related to this. Cookie Notice The internal buffer is 400MFE. 4 7 comments Best Add a Comment I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Is your evaporation plant fully formed? It's a pain to go through the entire cable and reconnecting all the cables. Reopening this for now then so I remember to look into this in more detail when I get the chance. You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. By default pipes are relatively slow. I make a change in the cable network. Pipez - Mods - Minecraft - CurseForge --Edit-- And it will just drain. Just had this happen a second time on my server, after i went to another dimension then came back. privacy statement. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. How do I set this shit up. I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. time this happens and also what the network reader outputs about the By clicking Sign up for GitHub, you agree to our terms of service and when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. Privacy Policy. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: WailaHarvestability-mc1.16.x-forge-1.1.15.jar Currently it is impossible to run say two fluid pipes next to each other with different purposes. Advanced Smelter, Rotary Cond. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? FluxNetworks-1.16.5-6.1.7.12.jar Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. For the item settings. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Was the pipe placed before or after the plant was formed? The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. So I leave again, touching nothing, and things start working again. and our I tried using a dynamic tank but failed to find a way to bring the chemicals from the electrolytic seperator to the tank. appleskin-forge-mc1.16.x-2.2.0.jar vehicle-mod-0.45.2-1.16.3.jar Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago The pipe lost power at the connection point, like here. OreExcavation-1.8.157.jar Mekanism 9.4.1 It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. Without doing anything, leave the chunk (again. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. because my buddy said he replaced them all ( this did not happen to me , lemonlib-1.3.6.jar Already on GitHub? back ( usually teleports to me and goes back to his base ). And about the latest log , i dont think its relevant now as the cables are working . (Mekanism) Teach me the basics? | Feed the Beast a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. BTW. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Energy randomly stops "piping" Issue #6356 mekanism/Mekanism - Github Forge 14.22.1.2478 Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Which means I have to try to find another mod with compatible gas transport. JustEnoughResources-1.16.5-0.12.1.128.jar Forge 108, 1.16.1. I found the following in the server log. Morpheus-1.16.5-4.2.70.jar Have a question about this project? The Pipe can take in more if the Device can output itself and there is enough buffer in the network. XaerosWorldMap_1.18.3_Forge_1.16.5.jar By clicking Sign up for GitHub, you agree to our terms of service and Scan this QR code to download the app now. Emptying an electrolytic separator in mekanism? - Arqade You signed in with another tab or window. Minecraft 1.12.1 Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. CTM-MC1.16.1-1.1.2.6.jar Either the entire map or chunk is permanently corrupted. So say you have a purple cable. 1 - Connect Universal Cable to Flux Cell In a Custom Modpack for my modded server. Recipe Shapeless Crafting BuildCraft 6.1.1 and below Feed The Beast Wiki is a FANDOM Games Community. Already on GitHub? **Mekanism: 1.15.2-9.9.8.400.
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