Enters subphases 2 and 5 at 80% HP, and subphases 3 and 6 at 50% HP. Head acceleration increases as health decreases. Nerfed the health multiplier of the hands from. Alchemist Charm Tier 1 (Once on the first time, EoC) Charm of Luck (Once on the first time, WoF) PhD Degree Diploma (Always, WoF . The Dungeon Guardian is a Pre-Hard Mode enemy that spawns if the player enters the dungeon in a world where Skeletron has not been killed. Healer guardian's orbs now last for 5 seconds instead of 10. Nerfed main guardian's spear damage from 200 /, Nerfed defense guardian's spear damage from 160 /. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. Revengeance Mode is a new gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Expert Mode. Jan 3, 2016. Buffed head's Boss Rush health from 1,300,000 to 1,600,000, and hands' Boss Rush healths from 500,000 to 600,000. HP increased to 171,200 (468,000 post-Moon Lord). Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. Gains jump height the higher up the player is. Now has an indicator for where it is going to teleport. Moves faster, can perform diagonal dashes below 80% HP, missiles travel faster and spawns more projectiles. Skeletron is a pre-Hardmode boss.It must be defeated prior to entering the Dungeon, and defeating it grants unlimited access to all Dungeon areas for all players.It also causes the Clothier NPC to spawn, as long as a vacant house is available.. Becomes more aggressive the less active tiles there are around her. A Rod of Discord or Rod of Harmony may help with turning around at the world's edge. Can no longer fire homing skulls while either of his hands are alive. Giant Ancient Core - Zelda Dungeon Wiki, a The Legend of Zelda wiki Dungeon Guardian Burden Breaker drop I heard that there was supposed to be the Burden Breaker as a drop on the dungeon guardian but after 5 kills I still havent dropped it, did it got removed or theres a lesser chance to drop? Enrages while on the Surface; shoots stingers rapidly and charges much faster. The eyes inside Moon Lord aren't destroyed when defeated, but they instead spawn a True Eye of Cthulhu and continue attacking. Nerfed the main guardian's Boss Rush health from 1,000,000 /, Nerfed the rock guardian's Boss Rush health from 600,000 /, Nerfed the crystal guardian's Boss Rush health from 400,000 /, Nerfed the crystal and rock guardians' contact damages from 100 /. Skeletron is a Pre-Hardmode boss that is intended to be fought after the The Perforators / The Hive Mind. Dungeon Guardians are large, very fast (traveling at around 41 mph in all directions), and travel through all blocks. Some bosses drop differing amounts of money. Enters phase 2 at 75% HP and phase 3 at 25% HP. The Dungeon Guardian is an enemy resembling Skeletron's head that guards the Dungeon against intruders. The Dungeon Guardian will not spawn unless the player is standing in front of a naturally-spawned Dungeon Wall and is completely below zero depth. Anahita HP increased to 66,560, Leviathan HP increased to 116,096 (182,656 total). After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . Nerfed the defense guardian's spear damage from 120 to 80. Despite its name, defeating the Dungeon Guardian will not grant access to the Dungeon. For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including, Miss the old Hydra Skin? You'll get certain items from beating certain bosses. If the Dungeon Guardian is going through blocks then its speed slows down. Circling dashes occur before every teleport when below 50% HP. Lightning is slightly predictive and inflicts the Electrified debuff for 3 seconds. Swapped the sprites for the main and rock guardians. After Moon Lord has been defeated, its health and projectile damage are buffed. Now drops Bone Glove regardless of world difficulty. When dashing, contact damage is increased by 10%. All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks. Moves faster and shoots projectiles more often. Summons a Brimling after each teleport in phase 1, which shoots brimstone hellfireballs at the player. ALL OF IT!. The Dungeon biome features 2 new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. This page was last edited on 10 April 2023, at 19:36. Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. The Phantasmal Deathray sweeps faster in the first phase, and passes through tiles between it and the player in the second phase. The Dungeon Guardian is statistically the strongest enemy in Terraria (if not counting invincible enemies), and only spawns when you move below -3 (underground) depth in the Dungeon before defeating Skeletron. It's used in crafting any 2 of the Celestial Fragments at the ancient manipulator and many other things in the mod itself. If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a. Hooks no longer spawn tentacles. The Difficulty Indicator is a UI element that is located to the left side of the player's minimap while the player's inventory is open. In multiplayer, it can simply be lured out by another player. Now fires both spears and homing fireballs. The Profaned Guardians are a group of pre-hardmode bosses fought in the Underground. Minimap icon disappears when below 20% HP. Both Twins must be in phase 2 at the same time otherwise the other Twin will take almost no damage. The Baby Skeletron Head floats around the player and sometimes spins its head, similarly to Skeletron's spinning head attack or the Dungeon Guardians in general. This will repeat one more time. The Starter Bag contains numerous useful items and can be opened to help speed up the beginning of the game. Both waves of laces are more densely packed. Outlaw Hat now increases rogue damage by 3%. The main Guardian is faster, and it deals much more damage after the other two have been killed. Phantasmal Eyes home on the player for a while and don't travel downwards all the time. When below 70% HP, it can fire blue lasers which inflict Electrified for 1 second. Slightly more defensive to piercing damage. Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. Segment HP increased to 273. However, the attack lasts for a shorter duration. This is our community moderation bot. for 4 seconds. Dungeon Guardians are large, very fast (traveling at around 41 mph in all directions), and travel through all blocks. It will appear in order to kill the player as soon as the dungeon music starts. Probe-less parts have 10 less defense. Creeper HP increased to 220. The Ceaseless Void boss is also summoned and fought within the Dungeon. The names of vanilla bosses are italicized. Contact in all phases and almost all attacks damage increased by 25%, Sharknado damage increased by 50%, and Cthulhunado's damage increased by 12.5%. One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. The Dungeon Guardian has a map icon. In order to quickly reach the surface after spawning the Dungeon Guardian, a player can dig a shaft into the Dungeon, flying up as soon as reaching zero depth. Regains the ability to shoot Thorns Balls when under 25% HP, only 3 can exist at one time. The battle will progress when the Guardian Healer is defeated. Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in Normal mode. Both deal slightly more damage. The main guardian's spears now last for half as long, but can now pierce through the player and can pass through tiles for a few seconds. The Perforators have more segments, shoot projectiles more often and the projectiles travel faster. If the Difficulty Indicator is empty, it means the world does not have any Calamity Mod difficulties enabled. However, if the boss is travelling at 70% of its maximum velocity, the percentage would be 100%, not 140%. Spawns Happy Phantom Spirits at 33% HP, and moves much faster at 10% HP. Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. This means that the Dungeon Guardian will normally take an average of 1.04 damage. The Hive will not ram if a Perforator is alive, but will gain slightly increased acceleration. Without any obstacles on their path or when using a flying mount, a player could move a horizontal distance of roughly 2600 feet with this accessory before losing all speed. As long as the Guardian Healer is alive, the rock shield will quickly regenerate any destroyed Profaned Rocks. When the Head reaches 33% health, every other spin attack is replaced with a barrage of homing Martian Missiles, the Cursed Skull attack only occurs before Martian Missile attacks, and the spin attack duration is reduced by 2 seconds. Size of Cthulhunado and its Sharkrons increased. Providence's movement and firing methods during the Blast, Molten, and Bomb phases are modified. Watch for the hands' movements. The Calamity Mod also changes multiple vanilla item recipes. The boss's velocity relative to half its maximum velocity is represented as a percentage. Deals 15% more contact damage during phase 2. Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect. Now less aggressive when in the Underground Crimson. Once both hands are destroyed, the head will begin to teleport, firing a spread of 3 bolts from where it teleports to. All three Guardians now despawn if brought out of the Hallow or the Underworld for too long. Head now gains 250 defense while either hand is alive. Calamity Mod Wiki is a FANDOM Games Community. The changes are summarised below. https://terraria.gamepedia.com/File:NPC_Hit_52.wav, https://terraria.gamepedia.com/File:NPC_Killed_55.wav, https://terraria.gamepedia.com/File:Item_20.wav, https://terraria.gamepedia.com/File:Item_14.wav, Do Not Sell or Share My Personal Information. The head will fire skulls and teleport at a slower pace after the hands are respawned. Decreased teleport and attack changing frequency. Profaned Guardians - Calamity Mod Wiki Calamity Mod Wiki is a FANDOM Games Community. The ray is telegraphed by a line. By using our services, you agree to our use of cookies. Transitions to phase 2 at 70% HP and phase 3 at 40% HP. Lunatic Cultist, its clones, and Ancient Dooms deal no contact damage. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. Nerfed the healer guardian's health from 40,000 /. With the Dungeon Guardian having 9999 health, it's clear to see why this is a challenge. Respawns both hands at 33% of Head HP. Nerfed the main guardian's health from 120,000 /, Nerfed the defense guardian's health from 50,000 /, Nerfed the healer guardian's health from 34,000 /. When below 85% HP, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. No longer spawns coiled up. Its head spins clockwise when the player is going left and counterclockwise when going right. In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. Segment count increased to 79. Don't move around too quickly, as this will likely lead to you ramming into the many projectiles the Guardians fire. The reason for the Guardians attacking the Archmage is unknown. Head segments deal 23% more contact damage, whereas other segments do 25% more. Hand HP decreased to 1,404. Moves at the highest speed immediately, instead of gradually speeding up as health lowers. Prime Laser and Prime Cannon alternate attacks. Visit. Horrifying Skull | AlchemistNPC Wiki | Fandom Buffed hands' Boss Rush healths from 90,000 to 1,000,000. The Twins enrage during the day, where they move more aggressively, charge further, fire projectiles faster, and projectiles move faster. Ancient Doom projectiles and Shadow Fireballs inflict the Shadowflame debuff for 2 seconds. Giant Ancient Cores can be obtained by defeating Guardian Stalkers, Skywatchers, and Turrets in battle, but the drop chance is fairly low. When below 66% HP, changes its jump and Crab Shroom wall pattern, and Crab Shroom walls are slightly tilted. Charges at the player while leaving behind Holy Flames that linger briefly, before splitting horizontally into two homing flames. The Dungeon Guardian can drop Hearts and Stars, like all common enemies. Calamity Mod Wiki is a FANDOM Games Community. The Dungeon Guardian is an enemy resembling Skeletron's head. Head now charges at a higher velocity and switches between floating and charging more rapidly. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. In this subphase, Yharon teleports, performs two fast charges, then teleports and performs a bullet hell attack before repeating the cycle. See the Tips section for setups. Increased attack frequency as health lowers. In Expert Mode or Master Mode Dungeon Guardians have no mode-exclusive drop, but they do have double (triple) the health (and damage). Clones no longer disappear. Burden Breaker - Calamity Mod Wiki Any player who attacks a Dungeon Guardian, regardless of the weapon or other equipment (with very few exceptions), will deal only 1 damage, or 2 for critical hits. Holy Crystal Shards fall faster and have randomized speeds when fired. During sub-phase 3 it does 5 rapid chain dashes. Total HP increased to 111,000. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. All three guardians are no longer immune to Cursed Inferno. The battle will progress when the Guardian Defender is defeated. HP increased to 65,600 (328,000 post-Providence). The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime. Dungeon Spirit. Reduced damage from 9000 to 1000 in an effort to prevent the Turtle armor exploit. Providence, the Profaned Goddess - Official Calamity Mod Wiki (When activated), "Revengeance is not active." When Calamitas is below 70% HP, she charges at the player twice following her fireball and laser attacks while no brothers are alive. Fires more projectiles. Teleports more frequently and takes less time to teleport. The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. HP increased to 2,720. Content prior to March 14, 2022 is from the Fandom Terraria wiki. Cookies help us deliver our services. When a full set is equipped, it grants the player 2 defense, 5% increased rogue damage and crit chance, the. Allows usage of Death. There are two Overworld treasure chests that contain a Giant Ancient Core, one within the Forgotten Temple, and one at the northwest portion of the Lomei Labyrinth Island. It is summoned by speaking to the Old Man at the Dungeon's entrance and selecting the "Curse" option at night. Guardian negative healing orbs now last for 5 seconds instead of 10. Now vulnerable to water debuffs but resistant to sickness debuffs. Nerfed main Profaned Guardian DR from 40% to 30%. When the head reaches 33% health, both hands will respawn. This is likely because giving it "boss" status may trick some players into thinking its defeat is required for game progression. Movement speed during Phase 1 is increased. The Guardian Healer will gain significant damage reduction while performing this attack. Contents Total HP increased to 176,400 (224,190 in Master Mode). If players are somehow able to lure Skeletron around long enough during the day, it is possible for the Old Man to respawn, and killing Skeletron in this state will cause the Old Man to die immediately. The Brain moves faster and teleports more often as its Creepers die in phase 1, and has increased knockback resistance in phase 2. Any projectile that tracks the player can make sharper turns, and are faster. Moves faster and fires Cursed Flames and Vile Spits far more often the less segments that are alive. For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including. Decreased main Guardian minimum coin drop amount from. Attacks to a Dungeon Guardian will only deal 1 damage (or 2 for critical hits), regardless of weapon type and accessories. Decreased the speed of Revengeance Mode hands. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120. Prime Saw and Prime Vice are more aggressive. It also has a 10*1/10 (10%) chance to spawn naturally at dusk once a . This unique behavior has been confirmed to be intended. Acceleration increased, and tries to stay further away from the player. The only reason to fight it is for the Bone Key it drops. This means that Skeletron must be fought in order to enter the Dungeon. The Perforator Hive shoots more projectiles and hovers at the player's height in an attempt to ram them. The Ceaseless Void boss is also summoned and fought within the Dungeon. Teleportation occurs more frequently after its hands have been defeated. The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs. In order to quickly reach the surface after spawning the Dungeon Guardian, a player can dig a shaft into the Dungeon, flying up as soon as reaching zero depth. Helmet now grants 3 defense (instead of 2) and increases rogue damage by 3%. Gives the Guardian Commander a shield that massively raises its damage reduction, rendering it nearly invulnerable until the Defender is defeated. Summons a horizontal wall of evenly-spaced mushrooms above itself that fall downwards after the third jump in its jump cycle. The Guardian Defender will regenerate the rock shield after finishing its charge attacks, but it will contain less Profaned Rocks from this point. Lightning inflicts the Electrified debuff for 3 seconds. In Expert Mode, enemies will not spawn in towns. Spazmatism shoots Cursed Flames faster in phase 1. All vanilla wings now display statistics such as horizontal speed, acceleration multiplier, vertical speed and flight time. Laser damage increased by 16%. As the Guardians are defeated one by one, the remaining ones will become more aggressive. Total HP increased to 72,000 (144,000 post-Providence). All three guardians no longer take 1 damage from attacks that would take over half of their max healths. Death Mode now causes the main guardian to fire spears at the highest rate immediately, instead of gradually increasing rate as its health lowers. The freed head cannot inflict contact damage. Time window to defeat the illusions decreases as the Cultist's health decreases. Dungeon Guardian bug, Calamity : r/CalamityMod - Reddit With the exception of the Party Girl, items normally just dropped by certain Town NPCs are now sold by them. Pre-Hardmode ore armors now increase mining speed, with greater bonuses for more expensive materials. Periodically rising from below after Polterghast has been defeated: From Giant Cursed Skulls after theLeviathan and Anahita have been defeated: From Phantom Spirits, Overloaded Soldiers, and Minnows Prime after the Moon Lord has been defeated: From Cultist Assassins afterProvidence has been defeated: From Minnows Primeafter Polterghast has been defeated: From terrain after Astrum Aureus has been defeated: Manage all your favorite fandoms in one place! Head HP increased to 36,000. Certain items with different requirements in progression are made alternatively available through Town NPCs. Guardian Healer fires 12 Holy Crystal Shards instead of 10. Non-linearity Faster projectile speed. Phantasmal Sphere attacks are slightly more spread out and initially move slowly, accelerating over time. Jump speed increases as life decreases, as well as the longer she jumps in one direction. 1 Otherworldly Amulet is an item obtained by killing the Dungeon Guardian, with a 10% drop chance in normal mode, and a 20% drop chance in Expert Mode. Total HP increased to 8,220. Summon attacks will deal 10% greater damage while holding a, This effect will not trigger when holding a, Each boss is assigned one of two values to be a. At 50% HP more Dark Energies are spawned; however, they are invincible and rotate around the point they were spawned. Its attack frequency will increase as its health lowers. When all limbs are killed, it spins in circles near the player before every spin attack after the first, shooting Cursed Skulls. Skeletron Prime - Terraria Wiki Fires faster Cursed Skulls at a faster rate. Dungeon - Official Terraria Wiki Decreased the speed of the main Profaned Guardian. Despite their theme being called Unholy Ambush, the fight could only be considered an ambush in Death Mode, where the Profaned Guardians can spawn naturally. Viable options include: Since the Dungeon Guardian moves at 41 mph, having high mobility is essential. If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be dramatically altered: The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode. If below 50% HP or enraged, the attack is replaced by an even ring of 12 invincible Dark Energy projectiles. After teleporting, Signus summons two Cosmic Mines, which chase the player and blow up if the player is close to them after a short period of time. https://terraria.wiki.gg/wiki/File:NPC_Hit_2.wav, https://terraria.wiki.gg/wiki/File:NPC_Killed_2.wav, https://terraria.wiki.gg/wiki/File:Roar_0.wav, https://www.youtube.com/watch?v=0I6J977n_2k, www.terrariaonline.com Forums Terraria General Talk PC thread: I'm not sure if the devs know, https://terraria.wiki.gg/index.php?title=Dungeon_Guardian&oldid=869415, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License, However, the Dungeon Guardian is only immune to Bleeding on, Dungeon Guardian is immune to the defense-ignoring effect of the. Homing projectiles and minions won't home in on or attack Skeletron's head while his hands are alive. Dungeon Guardian bug, Calamity 10 7 comments Best Add a Comment Onyx915 3 yr. ago Always read the descriptions on your accessories - Ethereal Talisman gives a 6.67% chance for a magic attack to instantly kill a non-boss enemy. In phase 1, Regal Gels are fired in rings of 12 and have increased velocity. Spazmatism HP increased to 46,575, Retinazer HP increased to 39,000. Inside the Starter Bag are also Death and Malice, which each activate more challenging difficulty modes that can be toggled on and off, but only while Revengeance Mode is active. On Normal mode, the Dungeon Guardian will drop 20-30 Particles. While killing a Dungeon Guardian is possible (and will award the Bone Key pet summon), it requires careful preparation. 2-3 layers of platforms above ground with a length of ~150 blocks is usually recommended. At the beginning of Hardmode, before the player has summoned or fought any boss, all enemies are weaker. This page was last edited on 9 April 2023, at 16:15. Upon enraging when it turns to day, the head will heal to 300 life if is currently below that, and it fires Cursed Skulls similarly to the Dungeon Guardian. Longcoat now increases rogue crit chance by 3%. It's been called many . ML - Moon Lord. Profaned Rocks are distanced away from each other and no longer have even formations. Attacks that cannot be reflected will instead cause the players armor to break instantly. Nerfed base Boss Rush health from 2,500,000 to 1,300,000. The Head gains 8 defense per limb alive. Nerfed main Profaned Guardian's contact damage from 140 /, Nerfed rock Profaned Guardian's contact damage from 110 /, Nerfed crystal Profaned Guardian's contact damage from 90 /, Nerfed flare dust explosion damage from 180 /. Its head spins clockwise when the player is going left and counterclockwise when going right. A maximum of 2 can exist at once. Hands attack more often and more aggressively. Fixed them being unable to despawn properly. Item's that were exclusive to Expert Mode and above will now drop in Normal Mode. The Aquatic Scourge moves faster and vomited sand blasts and teeth travel at a greater velocity. Head and hands no longer take 85% damage from Gael's Greatsword's projectiles. Uses a Holy Incineration attack, burning everything in a 50,000 block radius. Skeletron - Official Terraria Wiki Slightly reduced the exponential speed increases Skeletron gets while spinning. Multiple weaker Guardians are also summoned during the fight against Providence. Hovers to one side of the player and fires single. Moves faster and jumps higher depending on how high the player is. Charges are faster in velocity and occur more frequently. Fixed main Profaned Guardian performing a downwards charge improperly. However, the Dungeon Guardian is only immune to Bleeding on, Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the, To be considered in the Dungeon, the player must be in front of a. Once both hands have been destroyed the frequency becomes every 0.67 seconds. All Guardians now inflict Holy Flames for 5 seconds on contact instead of On Fire! When below 25% HP, it gains the ability to divebomb the player. In Expert Mode or Master Mode, Dungeon Guardians have no mode-exclusive drop, but they do have double / triple the health (and damage). When brought to 50% life for the first time, the Guardian Healer will group up with the other two Guardians and charge briefly, before firing a continous Holy Ray that sweeps across the area in an arc. If two Mechanical Bosses have been defeated: The Mechanical Boss has no stat adjustments. Leggings now grant 4 defense (instead of 2) and increase rogue projectile velocity by 3%. The Calamity Mod re-balances many tools by buffing or nerfing certain attributes such as their respective tool powers, toolspeed, tile boost range or by granting true melee bonuses. While active, the Revengeance Mode icon will be shown on the Difficulty Indicator. Up to five (5) Amiibos can be used in any given system day to generate a reward. Dungeon Guardian - Calamity Mod Wiki Wikis Advertisement Calamity Mod Wiki 2,779 pages Explore Navigation Items NPCs Portals Sign In Register Dungeon Guardian Redirect page View source tgc:Dungeon Guardian Community content is available under CC BY-NC-SA unless otherwise noted. Red lasers inflict On Fire! After defeating an eye, its attacks will spawn less projectiles that move slower. Now enrages when leaving the Corruption instead of fleeing, causing it to continuously fly towards the player more aggressively. This action may also occur if the player is a bit . by utilizing Journey Mode Godmode. All enemies drop 50% more money. It holds three rune slots that help to indicate which Calamity Mod world difficulties are currently enabled: All bosses scale their contact damage based on how fast they are moving relative to their maximum velocity. If "stunlocked" by the head, grappling a nearby platform or using the Slime Mount will forcibly pull the player out, which can be a lifesaver. Pants now increase rogue projectile velocity by 3%. The Cosmic Guardians can't hurt the player and the player can't hurt it for 3 seconds. Increased godslayer fireball fire rate in phase 2, the fire rate is dramatically increased again at 10% HP. Take your time and observe how the boss functions. While the head is spinning, the hands will not swing at the player. If no Mechanical Bosses have been defeated: The Mechanical Boss' base HP and damage are decreased by 20%. Plantera must be fought underground when its enraged as it just gains any damage dealt back. The AI-reset problem has now been fixed, causing. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes. After both hands are killed, Skeletron occasionally teleports, firing a spread of 3 bolts from the location the head teleports to. for 10 seconds.